If I seem to have fallen down the rabbit hole…
This may very well be the reason: http://www.archmagerises.com/news/2021/6/12/how-to-procedurally-generate-and-decorate-3d-dungeon-rooms-in-unity-c
Taking inventory – Door solutions
As one of our current simulations will use building data to generate buildings that can be traversed by agents, who will need to be able to use doors – some with keycode/dongle or keys and others only lockable from the inside (like toilet doors) – I’m starting to check out what solutions are already present …
Dreaming about large scale simulations in open worlds
Let me start out stating that I know we’re not there yet. As game designers we employ different design patterns to provide the player with the illusion of a fully simulated game world, but it is still just a lot of smoke and mirrors. Neat tricks for sure, but not the real deal. Simulations are …
Unreal – Getting started (links)
https://www.unrealengine.com/en-US/download https://docs.unrealengine.com/5.1/en-US/ https://dev.epicgames.com/community/ https://www.unrealengine.com/marketplace/en-US/store https://twitter.com/unrealengine https://www.facebook.com/UnrealEngine https://www.instagram.com/UnrealEngine/ https://www.youtube.com/unrealengine https://www.twitch.tv/unrealengine
Peeking at Unreal and skills to develop
https://dev.epicgames.com/community/learning/tutorials/l21z/unreal-engine-begin-play-gameplay I’ve been coding in Basic, C, C++, C#, Cobol, Pascal, Prolog, Delphi, Java, Smalltalk and loads of scripting languages over the years. It seems my curiosity about Unreal Engine is going to make me return to C++ and to try out Blueprints and visual scripting too. I really like the architecture of the engine …
I found a little gem today!
I’ve wanted to go further down the low poly trail and see if I could get some help in learning the ropes, while still fumbling about in Blender. It’s not that I don’t love all my Synty Store assets. It’s more that I find myself limited to what I already have and know… and I …