To new dreams

There was a time, in my early thirties, when I really thought I could make a difference. It was before the earthquakes, the volcanic eruptions, the hurricanes, the tornados, the avalanches and tsunamies of life started rolling in over me, as if I was a beach they had to conquer and they were running out …

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Marc Hewitt’s tutorials

I’m running out of tabs and bookmarks are not helpful when I need to gather groups of links with a bit of context telling me why I did collect them in the first place. Figured I might use this blog to aid my memory. Aside from the great tutorials Marc has produced I also found …

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Tweaking sounds

From Revoicer, via Audacity and the free Soundly VST-plugin PlaceIt to a game of your choice. Download the PlaceIt plugin at https://getsoundly.com/tools/Download Audacity at https://www.audacityteam.org/download/ Run the installer (Windows) for th VST-plugin, then move the file “PlaceIt.vst3” from “C:\Program Files\Common Files\VST3” to “C:\Program Files\Audacity\Plug-Ins”. Open Audacity, choose Plugins and do a rescan. Record some voice …

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Taking inventory – Door solutions

As one of our current simulations will use building data to generate buildings that can be traversed by agents, who will need to be able to use doors – some with keycode/dongle or keys and others only lockable from the inside (like toilet doors) – I’m starting to check out what solutions are already present …

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Unreal – Getting started (links)

https://www.unrealengine.com/en-US/download https://docs.unrealengine.com/5.1/en-US/ https://dev.epicgames.com/community/ https://www.unrealengine.com/marketplace/en-US/store https://twitter.com/unrealengine https://www.facebook.com/UnrealEngine https://www.instagram.com/UnrealEngine/ https://www.youtube.com/unrealengine https://www.twitch.tv/unrealengine