Marc Hewitt’s tutorials

I’m running out of tabs and bookmarks are not helpful when I need to gather groups of links with a bit of context telling me why I did collect them in the first place. Figured I might use this blog to aid my memory. Aside from the great tutorials Marc has produced I also found …

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Tweaking sounds

From Revoicer, via Audacity and the free Soundly VST-plugin PlaceIt to a game of your choice. Download the PlaceIt plugin at https://getsoundly.com/tools/Download Audacity at https://www.audacityteam.org/download/ Run the installer (Windows) for th VST-plugin, then move the file “PlaceIt.vst3” from “C:\Program Files\Common Files\VST3” to “C:\Program Files\Audacity\Plug-Ins”. Open Audacity, choose Plugins and do a rescan. Record some voice …

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Taking inventory – Door solutions

As one of our current simulations will use building data to generate buildings that can be traversed by agents, who will need to be able to use doors – some with keycode/dongle or keys and others only lockable from the inside (like toilet doors) – I’m starting to check out what solutions are already present …

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Unreal – Getting started (links)

https://www.unrealengine.com/en-US/download https://docs.unrealengine.com/5.1/en-US/ https://dev.epicgames.com/community/ https://www.unrealengine.com/marketplace/en-US/store https://twitter.com/unrealengine https://www.facebook.com/UnrealEngine https://www.instagram.com/UnrealEngine/ https://www.youtube.com/unrealengine https://www.twitch.tv/unrealengine

Peeking at Unreal and skills to develop

https://dev.epicgames.com/community/learning/tutorials/l21z/unreal-engine-begin-play-gameplay I’ve been coding in Basic, C, C++, C#, Cobol, Pascal, Prolog, Delphi, Java, Smalltalk and loads of scripting languages over the years. It seems my curiosity about Unreal Engine is going to make me return to C++ and to try out Blueprints and visual scripting too. I really like the architecture of the engine …

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