Peeking at Unreal and skills to develop I’ve been coding in Basic, C, C++, C#, Cobol, Pascal, Prolog, Delphi, Java, Smalltalk and loads of scripting languages over the years. It seems my curiosity about Unreal Engine is going to make me return to C++ and to try out Blueprints and visual scripting too. I really like the architecture of the engine …

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I found a little gem today!

I’ve wanted to go further down the low poly trail and see if I could get some help in learning the ropes, while still fumbling about in Blender. It’s not that I don’t love all my Synty Store assets. It’s more that I find myself limited to what I already have and know… and I …

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TODO: A set of prefabs to add some placeable fireworks in your games I’ll probably make a belated (or very early New Years Eve scene). My inspiration for this post comes from the clips below. Standard pipeline with sub particle emitters Universal render pipeline with VFX Graph