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If I seem to have fallen down the rabbit hole…
This may very well be the reason: http://www.archmagerises.com/news/2021/6/12/how-to-procedurally-generate-and-decorate-3d-dungeon-rooms-in-unity-c
Taking inventory – Door solutions
As one of our current simulations will use building data to generate buildings that can be traversed by agents, who will need to be able to use doors – some with keycode/dongle or keys and others only lockable from the inside (like toilet doors) – I’m starting to check out what solutions are already present …
I found a little gem today!
I’ve wanted to go further down the low poly trail and see if I could get some help in learning the ropes, while still fumbling about in Blender. It’s not that I don’t love all my Synty Store assets. It’s more that I find myself limited to what I already have and know… and I …