Marc Hewitt’s tutorials

I’m running out of tabs and bookmarks are not helpful when I need to gather groups of links with a bit of context telling me why I did collect them in the first place. Figured I might use this blog to aid my memory. Aside from the great tutorials Marc has produced I also found …

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Tweaking sounds

From Revoicer, via Audacity and the free Soundly VST-plugin PlaceIt to a game of your choice. Download the PlaceIt plugin at https://getsoundly.com/tools/Download Audacity at https://www.audacityteam.org/download/ Run the installer (Windows) for th VST-plugin, then move the file “PlaceIt.vst3” from “C:\Program Files\Common Files\VST3” to “C:\Program Files\Audacity\Plug-Ins”. Open Audacity, choose Plugins and do a rescan. Record some voice …

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Taking inventory – Door solutions

As one of our current simulations will use building data to generate buildings that can be traversed by agents, who will need to be able to use doors – some with keycode/dongle or keys and others only lockable from the inside (like toilet doors) – I’m starting to check out what solutions are already present …

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I found a little gem today!

I’ve wanted to go further down the low poly trail and see if I could get some help in learning the ropes, while still fumbling about in Blender. It’s not that I don’t love all my Synty Store assets. It’s more that I find myself limited to what I already have and know… and I …

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