Staging the scene for storytelling

I’m starting to get comfortable in the editor and am now learning to use Pegasus to make small movie clips with animation. This was my take on a “Get Well Soon (or else…)” card – as I am testing different lightning, fog and post effects. My next hobbyist project is the creation of songs and …

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To new dreams

There was a time, in my early thirties, when I really thought I could make a difference. It was before the earthquakes, the volcanic eruptions, the hurricanes, the tornados, the avalanches and tsunamies of life started rolling in over me, as if I was a beach they had to conquer and they were running out …

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Marc Hewitt’s tutorials

I’m running out of tabs and bookmarks are not helpful when I need to gather groups of links with a bit of context telling me why I did collect them in the first place. Figured I might use this blog to aid my memory. Aside from the great tutorials Marc has produced I also found …

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Tweaking sounds

From Revoicer, via Audacity and the free Soundly VST-plugin PlaceIt to a game of your choice. Download the PlaceIt plugin at https://getsoundly.com/tools/Download Audacity at https://www.audacityteam.org/download/ Run the installer (Windows) for th VST-plugin, then move the file “PlaceIt.vst3” from “C:\Program Files\Common Files\VST3” to “C:\Program Files\Audacity\Plug-Ins”. Open Audacity, choose Plugins and do a rescan. Record some voice …

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Taking inventory – Door solutions

As one of our current simulations will use building data to generate buildings that can be traversed by agents, who will need to be able to use doors – some with keycode/dongle or keys and others only lockable from the inside (like toilet doors) – I’m starting to check out what solutions are already present …

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I found a little gem today!

I’ve wanted to go further down the low poly trail and see if I could get some help in learning the ropes, while still fumbling about in Blender. It’s not that I don’t love all my Synty Store assets. It’s more that I find myself limited to what I already have and know… and I …

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